Penticton's Airsoft Community

 

Airsoft Rentals in Penticton

Field Rules

LIABILITY WAIVER

Liability waiver for 2010 season <--- Click here

 

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Standard current FPS limits



All velocities calculated with .2g bbs and hop-up off.

AEG Full Auto-------430fps/ 2.2j(max)

 Semi Auto/springer Rifles UP TO 500fps/ 2.9j(max)

Handgun/grenade/trap (claymore Etc) 320fps/1.5j(max)
 

Semi Auto/ Springer Rifles are to be used in a responsible manor. We are here for fun, not severe injury. Anyone who does not abide by these restrictions will have to find another location to play.
 

Rules for Hardcorps Field 

AVAILABLE IN GREATER DETAIL IN HARDCORPS FIELD MANUAL 

General Rules:

Goggles are to remain on at all times, unless otherwise stated by adminstration of Hardcorps Combat Simulations

No firing on unarmed spectators and/or wildlife. Being caught for this will result in immediate ejection from field - no refunds will be issued!

No malicious contact between players and/or administration (ie.fighting). This will be a zero tolerance offence.

 Hit
Any BB strike to your body and clothing, no matter how light, counts as a hit unless the BB has bounced back and hit you. If the BB strikes an object and bounces toward you to strike you then it is still a hit no matter how light. A hit 'kills' you, ending one of your teams lives from the total Troops available to them for that scenario. You are to drop where you are hit and pull your 'Kill' rag out. You must stay down for a 60 count while you 'Bleed Out' before returning to a designated Spawn Point. If a medic transfers a medic patch to you before you 'Bleed Out' you may revive then and there and your team does not lose a Troop. Unless playing a Hardcore Mission (where the whole team must respawn together) once you return to a Spawn zone you subtract one life from your teams Troops counter (or personal respawn) then immediately return to play

Explosive BBs
BBs fired from weapons like grenades or rockets are considered hits regardless of the direction or number of bounces they make before striking targets.

Gun Hit
A BB strike that hits a weapon destroys the weapon until your next life. You may use your sidearm or return to a designated armoury or drop zone to re-arm with another weapon from your personal arsenal. If your weapon is disabled and you have no alternate you may choose to take it as a death/kill.

Ammo Loads:

Generally no restriction; limited to 1000 BBs for campaign play days; Real Cap is encouraged

Mercy Kills:

Call MERCY on any opponent who is:
-clearly unaware of you
-and is closer than 10 feet / 3.0 meters

This is out of respect for other players and is intended to encourage honour of play. (For CQB chest shots are encouraged- head shots should be minimized unless unavoidable. Use of semi-auto is also encouraged)

 

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